AR/VR developmentLaajuus (5 cr)
Code: T42T191OJ
Credits
5 op
Teaching language
- English
Objective
You understand the terms AR (Augmented Reality) and VR (Virtual Reality) and you are able to utilize the potential implementation in different environments. You understand what is needed to create and develop AR/VR -applications and you are able to define requirements for AR/VR applications/projects.
Content
- AR/VR concept and uses
- AR/VR applications and tools
- AR/VR requirement definitions
Assessment criteria, satisfactory (1)
1 You know the terms and know which tools are needed to create AR/VR experience.
2 You can use the tools to create AR/VR experiences by looking at instructions.
Assessment criteria, good (3)
3 You can utilize AR/VR tools to create and plan AR/VR experiences but still need some guidance.
4 You are able to create and plan AR/VR experiences very much on your own according to requirements.
Assessment criteria, excellent (5)
You can make requirement plans and decisions to create AR/VR experiences and you are able to use different tools to create most of the parts needed in experience development.
Materials
All the learning material is listed in schools learning environment
Enrollment
13.03.2023 - 12.10.2023
Timing
13.10.2023 - 26.11.2023
Credits
5 op
Virtual proportion (cr)
5 op
Mode of delivery
Distance learning
Teaching languages
- English
Seats
1 - 50
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Yrjö Koskenniemi
Responsible person
Yrjö Koskenniemi
Student groups
-
TA42T22KBachelor of Business Administration, Information Processing, Tornio, Spring 2022
Objective
You understand the terms AR (Augmented Reality) and VR (Virtual Reality) and you are able to utilize the potential implementation in different environments. You understand what is needed to create and develop AR/VR -applications and you are able to define requirements for AR/VR applications/projects.
Content
- AR/VR concept and uses
- AR/VR applications and tools
- AR/VR requirement definitions
Location and time
13.10. seminar locally in Minerva and 13.-24.11.2023 lessons and exercises. All the lessons will be recorded.
Materials
Material in moodle.
Teaching methods
During the lessons we go through different tools to create AR/VR -experience. Students learn by doing exercises.
Completion alternatives
Student can show AR/VR-development skills in different way agreed by teacher
Further information
You should have "Basics of Game Development" -course done before attending this course
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
1 You know the terms and know which tools are needed to create AR/VR experience.
2 You can use the tools to create AR/VR experiences by looking at instructions.
Assessment criteria, good (3)
3 You can utilize AR/VR tools to create and plan AR/VR experiences but still need some guidance.
4 You are able to create and plan AR/VR experiences very much on your own according to requirements.
Assessment criteria, excellent (5)
You can make requirement plans and decisions to create AR/VR experiences and you are able to use different tools to create most of the parts needed in experience development.
Assessment methods and criteria
Students work independently and all the exercises are assessed. Final grade is based on the points gathered from the exercises.
Enrollment
14.03.2022 - 17.10.2022
Timing
24.10.2022 - 11.11.2022
Credits
5 op
Virtual proportion (cr)
5 op
Mode of delivery
Distance learning
Teaching languages
- English
Seats
10 - 40
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Yrjö Koskenniemi
Responsible person
Yrjö Koskenniemi
Student groups
-
TA42T21K
Objective
You understand the terms AR (Augmented Reality) and VR (Virtual Reality) and you are able to utilize the potential implementation in different environments. You understand what is needed to create and develop AR/VR -applications and you are able to define requirements for AR/VR applications/projects.
Content
- AR/VR concept and uses
- AR/VR applications and tools
- AR/VR requirement definitions
Location and time
24.10.-11.11.2022 lessons and exercises. All the lessons will be recorded.
Materials
Material in moodle.
Teaching methods
During the lessons we go through different tools to create AR/VR -experience. Students learn by doing exercises.
Completion alternatives
Student can show AR/VR-development skills in different way agreed by teacher
Further information
You should have "Basics of Game Development" -course done before attending this course
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
1 You know the terms and know which tools are needed to create AR/VR experience.
2 You can use the tools to create AR/VR experiences by looking at instructions.
Assessment criteria, good (3)
3 You can utilize AR/VR tools to create and plan AR/VR experiences but still need some guidance.
4 You are able to create and plan AR/VR experiences very much on your own according to requirements.
Assessment criteria, excellent (5)
You can make requirement plans and decisions to create AR/VR experiences and you are able to use different tools to create most of the parts needed in experience development.
Assessment methods and criteria
Students work independently and all the exercises are assessed. Final grade is based on the points gathered from the exercises.
Assessment criteria, fail (0)
Student has done nothing or all the submissions are failed.
Assessment criteria, satisfactory (1-2)
Student is able to recreate the lesson examples but needs guidance.
Assessment criteria, good (3-4)
Student can create applications based on examples independently.
Assessment criteria, excellent (5)
Student can develop new applications independently.