Skip to main content

AR/VR developmentLaajuus (5 cr)

Code: T42T191OJ

Credits

5 op

Teaching language

  • English

Objective

You understand the terms AR (Augmented Reality) and VR (Virtual Reality) and you are able to utilize the potential implementation in different environments. You understand what is needed to create and develop AR/VR -applications and you are able to define requirements for AR/VR applications/projects.

Content

- AR/VR concept and uses
- AR/VR applications and tools
- AR/VR requirement definitions

Assessment criteria, satisfactory (1)

1 You know the terms and know which tools are needed to create AR/VR experience.

2 You can use the tools to create AR/VR experiences by looking at instructions.

Assessment criteria, good (3)

3 You can utilize AR/VR tools to create and plan AR/VR experiences but still need some guidance.

4 You are able to create and plan AR/VR experiences very much on your own according to requirements.

Assessment criteria, excellent (5)

You can make requirement plans and decisions to create AR/VR experiences and you are able to use different tools to create most of the parts needed in experience development.

Materials

All the learning material is listed in schools learning environment

Enrollment

13.03.2023 - 12.10.2023

Timing

13.10.2023 - 26.11.2023

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Teaching languages
  • English
Seats

1 - 50

Degree programmes
  • Degree Programme in Business Information Technology
Teachers
  • Yrjö Koskenniemi
Responsible person

Yrjö Koskenniemi

Student groups
  • TA42T22K
    Bachelor of Business Administration, Information Processing, Tornio, Spring 2022

Objective

You understand the terms AR (Augmented Reality) and VR (Virtual Reality) and you are able to utilize the potential implementation in different environments. You understand what is needed to create and develop AR/VR -applications and you are able to define requirements for AR/VR applications/projects.

Content

- AR/VR concept and uses
- AR/VR applications and tools
- AR/VR requirement definitions

Location and time

13.10. seminar locally in Minerva and 13.-24.11.2023 lessons and exercises. All the lessons will be recorded.

Materials

Material in moodle.

Teaching methods

During the lessons we go through different tools to create AR/VR -experience. Students learn by doing exercises.

Completion alternatives

Student can show AR/VR-development skills in different way agreed by teacher

Further information

You should have "Basics of Game Development" -course done before attending this course

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

1 You know the terms and know which tools are needed to create AR/VR experience.

2 You can use the tools to create AR/VR experiences by looking at instructions.

Assessment criteria, good (3)

3 You can utilize AR/VR tools to create and plan AR/VR experiences but still need some guidance.

4 You are able to create and plan AR/VR experiences very much on your own according to requirements.

Assessment criteria, excellent (5)

You can make requirement plans and decisions to create AR/VR experiences and you are able to use different tools to create most of the parts needed in experience development.

Assessment methods and criteria

Students work independently and all the exercises are assessed. Final grade is based on the points gathered from the exercises.

Enrollment

14.03.2022 - 17.10.2022

Timing

24.10.2022 - 11.11.2022

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Teaching languages
  • English
Seats

10 - 40

Degree programmes
  • Degree Programme in Business Information Technology
Teachers
  • Yrjö Koskenniemi
Responsible person

Yrjö Koskenniemi

Student groups
  • TA42T21K

Objective

You understand the terms AR (Augmented Reality) and VR (Virtual Reality) and you are able to utilize the potential implementation in different environments. You understand what is needed to create and develop AR/VR -applications and you are able to define requirements for AR/VR applications/projects.

Content

- AR/VR concept and uses
- AR/VR applications and tools
- AR/VR requirement definitions

Location and time

24.10.-11.11.2022 lessons and exercises. All the lessons will be recorded.

Materials

Material in moodle.

Teaching methods

During the lessons we go through different tools to create AR/VR -experience. Students learn by doing exercises.

Completion alternatives

Student can show AR/VR-development skills in different way agreed by teacher

Further information

You should have "Basics of Game Development" -course done before attending this course

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

1 You know the terms and know which tools are needed to create AR/VR experience.

2 You can use the tools to create AR/VR experiences by looking at instructions.

Assessment criteria, good (3)

3 You can utilize AR/VR tools to create and plan AR/VR experiences but still need some guidance.

4 You are able to create and plan AR/VR experiences very much on your own according to requirements.

Assessment criteria, excellent (5)

You can make requirement plans and decisions to create AR/VR experiences and you are able to use different tools to create most of the parts needed in experience development.

Assessment methods and criteria

Students work independently and all the exercises are assessed. Final grade is based on the points gathered from the exercises.

Assessment criteria, fail (0)

Student has done nothing or all the submissions are failed.

Assessment criteria, satisfactory (1-2)

Student is able to recreate the lesson examples but needs guidance.

Assessment criteria, good (3-4)

Student can create applications based on examples independently.

Assessment criteria, excellent (5)

Student can develop new applications independently.