Basics of Game DevelopmentLaajuus (5 cr)
Course unit code: T42T190OJ
General information
- Credits
- 5 cr
- Teaching language
- English
- Institution
- Peppi
Objective
You are able to plan and develop a 3D game with game engine. You can produce and edit 3D graphics and animation to AR applications.
Content
- Basics of game engine (Unity)
- 3D graphics and animation to AR applications
- Game development with C# language
Qualifications
Previously acquired knowledge and skills in Object Oriented Programming are required.
Assessment criteria, satisfactory (1)
Satisfying 1
You understand what game programming is and recognize the tools and methods needed in game programming.
Satisfying 2
You can modify simple game parts with the help of examples.
Assessment criteria, good (3)
Good 3
You can develop functionality of a game program based on given specification.
Good 4
You can develop a simple game based on given specification and with a help of examples.
Assessment criteria, excellent (5)
Excellent 5
You can independently plan and develop a functional game based on the given specifications.
Materials
Oppimateriaalit esitetään toteutussuunnitelmissa
Execution methods
This course can be implemented as a hybrid or online course. More detailed description can be found from the implementation plan.
Accomplishment methods
Studies can be carried out participating to lectures or discuss with the lecturer of your own plan. Your own plan has to be discussed before lecturers and it should be realistic. The responsible lecturer can accept or reject your plan.