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The basics of game development (5 cr)

Code: T42T190OJ-3002

General information


Enrollment

13.03.2023 - 22.10.2023

Timing

23.10.2023 - 12.11.2023

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Teaching languages

  • English

Seats

1 - 50

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Ani Ruusila

Responsible person

Ani Ruusila

Student groups

  • TA42T22K
    Bachelor of Business Administration, Information Processing, Tornio, Spring 2022

Objective

You are able to plan and develop a 3D game with game engine. You can produce and edit 3D graphics and animation to AR applications.

Content

- Basics of game engine (Unity)
- 3D graphics and animation to AR applications
- Game development with C# language

Location and time

The course is carried out in Zoom and Moodle 24.10. - 12.11.2023.

Materials

The learning material can be found from moodle.

Teaching methods

Zoom sessions are from 9.00 to 12.00. Detailed schedule is on the calender. Independent work.

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfying 1
You understand what game programming is and recognize the tools and methods needed in game programming.

Satisfying 2
You can modify simple game parts with the help of examples.

Assessment criteria, good (3)

Good 3
You can develop functionality of a game program based on given specification.

Good 4
You can develop a simple game based on given specification and with a help of examples.

Assessment criteria, excellent (5)

Excellent 5
You can independently plan and develop a functional game based on the given specifications.

Assessment methods and criteria

Evaluation criterias can be found from moodle.

Qualifications

Previously acquired knowledge and skills in Object Oriented Programming are required.