Game DevelopmentLaajuus (5 cr)
Course unit code: T42T192OJ
General information
- Credits
- 5 cr
- Teaching language
- English
- Institution
- Peppi
Objective
You are able to plan and develop 3D game with game engine. You can produce ja edit 3D graphics and animation to AR applications.
Content
- Basics of game engine
- 3D graphics and animation to AR applications
- Game development with C# language
Qualifications
Participation requires previously acquired competence in object-oriented programming and in the basics of game programming. For example, an accepted performance from previous courses in object-oriented programming 1 and 2 and the basics of game programming or the corresponding level of competence acquired in other ways.
Assessment criteria, satisfactory (1)
Satisfactory 1
You understand what game programming is and recognize the tools and methods needed in game programming.
Satisfactory 2
You can modify simple game parts with the help of examples.
Assessment criteria, good (3)
Good 3
You can develop the functionality of a game program based on given specification.
Good 4
You can develop a simple game based on given specification and with a help of examples.
Assessment criteria, excellent (5)
Excellent 5
You can independently plan and develop a functional game based on the given specifications.
Materials
Learning materials are presented in the implementation plan.
Execution methods
Students implement their own programming project and at the same time the teacher guides students in deepening their competence in game programming. More detailed information about the current implementation can be found in the implementation plans.
Accomplishment methods
Studies can be carried out participating to lectures or discuss with the lecturer of your own plan. Your own plan has to be discussed before lecturers and it should be realistic. The responsible lecturer can accept or reject your plan.