SisuPeppi_testiopinto 2 (2cr)
Code: C-10118-_T00EW06-3001
General information
- Enrollment
- 12.03.2024 - 14.03.2024
- Registration for the implementation has ended.
- Timing
- 01.04.2024 - 30.04.2024
- Implementation has ended.
- Number of ECTS credits allocated
- 2 cr
- Institution
- South-Eastern Finland University of Applied Sciences Xamk, Kouvolan kampus
- Teaching languages
- Finnish
- Seats
- 0 - 5
- Course
- C-10118-VV00EW07
Evaluation scale
Approved/Failed
Objective
- You learn the fundamentals of ZBrush's sculpting tools to create detailed 3D models. - You learn how to apply realistic textures with Substance Painter. - You develop the ability to paint directly onto 3D models in ZBrush. - You learn how to process photo scanned 3D models. - You integrate textured models into game engines and demonstrate a professional 3D asset creation workflow.
Content
- How do you navigate and customize the interfaces of ZBrush and Substance Painter for an efficient sculpting and texturing workflow? - How can you create and refine complex 3D geometries using ZBrush's advanced sculpting techniques and tools? - How do you apply detailed textures and material effects in Substance Painter to bring your 3D models to life? - How to integrate and render your sculpted and textured models in game engine for real-time use?