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Basics of Game Development (5 cr)

Code: T42T190OJ-3004

General information


Enrollment
24.03.2025 - 21.09.2025
Registration for the implementation has begun.
Timing
22.09.2025 - 12.10.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Bachelor of Business Administration, Business Information Technology
Teaching languages
English
Seats
0 - 45
Degree programmes
Degree Programme in Business Information Technology
Teachers
Ani Ruusila
Teacher in charge
Ani Ruusila
Groups
TA42T24K
Bachelor of Business Administration, Information Processing, Tornio, Spring 2024
T42T24K
Tradenomi (AMK) tietojenkäsittely, Xbit-akatemia, päiväopinnot, Tornio, kevät 2024
T42T24S
Tradenomi (AMK) tietojenkäsittely, päiväopinnot, Tornio, syksy 2024
Course
T42T190OJ

Evaluation scale

H-5

Content scheduling

Detailed schedule can be found from the moodle.

Objective

You are able to plan and develop a 3D game with game engine. You can produce and edit 3D graphics and animation to AR applications.

Execution methods

This course can be implemented as a hybrid or online course. More detailed description can be found from the implementation plan.

Accomplishment methods

Studies can be carried out participating to lectures or discuss with the lecturer of your own plan. Your own plan has to be discussed before lecturers and it should be realistic. The responsible lecturer can accept or reject your plan.

Content

- Basics of game engine (Unity)
- 3D graphics and animation to AR applications
- Game development with C# language

Location and time

The course is carried out in Zoom and Moodle 20.10. - 9.11.2025.

Materials

The learning material can be found from moodle.


Teaching methods

Zoom sessions are from 9.00 to 12.00. Detailed schedule is on the calender. Independent work.

Exam schedules

Toteutuksessa ei järjestetä tenttejä.
1. uusinta on 2 kuukautta viimeisen palautettavan työn päivämäärästä ja 2. uusinta on seuraavan lukukauden hiihtolomaviikon jälkeen.

Student workload

Course is 5 credits, which means 133 hours student work.

Assessment criteria, satisfactory (1)

Satisfying 1
You understand what game programming is and recognize the tools and methods needed in game programming.

Satisfying 2
You can modify simple game parts with the help of examples.

Assessment criteria, good (3)

Good 3
You can develop functionality of a game program based on given specification.

Good 4
You can develop a simple game based on given specification and with a help of examples.

Assessment criteria, excellent (5)

Excellent 5
You can independently plan and develop a functional game based on the given specifications.

Qualifications

Previously acquired knowledge and skills in Object Oriented Programming are required.

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