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Gamification of business (5 cr)

Code: T42T193OJ-3001

General information


Enrollment
14.03.2022 - 01.08.2022
Registration for the implementation has ended.
Timing
01.08.2022 - 31.12.2022
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
0 cr
Virtual portion
5 cr
Mode of delivery
Distance learning
Unit
Bachelor of Business Administration, Business Information Technology
Teaching languages
English
Seats
1 - 40
Degree programmes
Degree Programme in Business Information Technology
Teachers
Pia Keränen
Teacher in charge
Pia Keränen
Course
T42T193OJ

Evaluation scale

H-5

Objective

You understand the basic concepts and methods of gamification and its applications in business. You know how to design and develop an application for the gamification of a business.

Execution methods

More detailed information can be found in the implementation plan.

Accomplishment methods

You may complete this course according to the implementation or present your own plan to the responsible teacher. Your plan must be presented before the start of the implementation and it should be realistic and lead to a strengthened competence in line with the objectives of the course. The teacher in charge of the implementation may approve or reject your plan.

Content

Previously acquired competence is applied in a project that gamifies business related activities (e.g. marketing campaign).

- Principles, practices and methods of gamification
- The implementation of a business gamification project by applying previously learned programming skills
- Apllication of project management theory.

Assessment criteria, satisfactory (1)

Satisfactory 1

You know how to design a gamification project

Satisfying 2

You know how to implement parts of the project as a part of the project team

Assessment criteria, good (3)

Good 3
You are able to design and implement under supervision an application that gamifies a business

Good 4
You are able to design and implement mostly independently an application that gamifies a business

Assessment criteria, excellent (5)

Excellent 5
You are able to independently design and implement a diverse business gamifying application.

Qualifications

Participation requires object-oriented programming/programming skills or at least AR/VR competence

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